Godot MCP
Tools that let AI assistants inspect and edit Godot projects, build scenes and shaders, and interact with the editor and running game.
I'm a Technical Program Manager for GenAI at Netflix, based in Boston.
Outside of work, I build AI tools, explore game development, and make creative software. My projects range from tools for working inside Godot to small 3D worlds and shared workspaces for people and agents.
Tools that let AI assistants inspect and edit Godot projects, build scenes and shaders, and interact with the editor and running game.
Stormglass · A Placecraft scene built with Blender and AIA workflow for building small worlds with Blender and AI. Start from a reference, refine one asset, and grow it into an editable scene.
An early prototype of a shared workspace where people bring their own AI agents to discuss ideas, divide up tasks, and build shared knowledge.
Working on AI tools, games, or something creative? Say hello by email, or find my work on GitHub.